Orçun Nişli

GAME DEVELOPER  |  DESIGNER  |  ARTIST
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    Emotional Contrast of Two Gameplay Styles
    Orcun Nisli
    • Mar 30, 2017
    • 2 min

    Emotional Contrast of Two Gameplay Styles

    "Anytown - Garage Sale Monsters" is an Indie RPG which melts two distinct genres in one pot, while still abstracting them completely from...
    Design Pillars and Product Decisions
    Orcun Nisli
    • Mar 26, 2017
    • 8 min

    Design Pillars and Product Decisions

    While designing a game, it is very easy to get lost in the set of features that might fit into the project and over the time game would...
    Match-3 Games: Feature Proposal from a Stranger
    Orcun Nisli
    • Mar 3, 2016
    • 5 min

    Match-3 Games: Feature Proposal from a Stranger

    Disclaimer This proposal is solely intended for my personal experimentation on game design. It is not requested by or submitted to the...
    Match-3 Games: Farm Heroes Saga vs Mystery Match
    Orcun Nisli
    • Mar 3, 2016
    • 13 min

    Match-3 Games: Farm Heroes Saga vs Mystery Match

    Disclaimer These deconstructions are solely intended for my personal experimentation on game design. It is not requested by or submitted...
    Endless Runners: Procedural Map Generation And Difficulty Curves
    Orcun Nisli
    • Oct 19, 2015
    • 3 min

    Endless Runners: Procedural Map Generation And Difficulty Curves

    Procedural Map Generation with Minorly Varying Constant Map Parts Procedural level design does not mean that these levels should be...
    Endless Runners: Understanding Previous User Experiences
    Orcun Nisli
    • Oct 14, 2015
    • 4 min

    Endless Runners: Understanding Previous User Experiences

    Before starting the project, Buddies: Dash In Time, I had investigated many endless runners. Endless Runner genre is one of most popular...
    Platformer Design Elements
    Orcun Nisli
    • Mar 3, 2014
    • 16 min

    Platformer Design Elements

    Monochroma, a cinematic puzzle-platformer game, is the first big project out of Nowhere Studios and has been in development for 18 months....
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