Orcun NisliMar 30, 20172 min readEmotional Contrast of Two Gameplay Styles"Anytown - Garage Sale Monsters" is an Indie RPG which melts two distinct genres in one pot, while still abstracting them completely from...
Orcun NisliMar 27, 20178 min readDesign Pillars and Product DecisionsWhile designing a game, it is very easy to get lost in the set of features that might fit into the project and over the time game would...
Orcun NisliMar 3, 20165 min readMatch-3 Games: Feature Proposal from a StrangerDisclaimer This proposal is solely intended for my personal experimentation on game design. It is not requested by or submitted to the...
Orcun NisliMar 3, 201613 min readMatch-3 Games: Farm Heroes Saga vs Mystery MatchDisclaimer These deconstructions are solely intended for my personal experimentation on game design. It is not requested by or submitted...
Orcun NisliOct 20, 20153 min readEndless Runners: Procedural Map Generation And Difficulty CurvesProcedural Map Generation with Minorly Varying Constant Map Parts Procedural level design does not mean that these levels should be...
Orcun NisliOct 15, 20154 min readEndless Runners: Understanding Previous User ExperiencesBefore starting the project, Buddies: Dash In Time, I had investigated many endless runners. Endless Runner genre is one of most popular...
Orcun NisliMar 3, 201416 min readPlatformer Design ElementsMonochroma, a cinematic puzzle-platformer game, is the first big project out of Nowhere Studios and has been in development for 18 months....